For motion to appear realistic and avoid the uncanny valley effect, people and objects cannot loop perfectly several times. For example, a walk cycle might blend with a jump cycle at specific frames so that a play can direct their character as intuitively as possible. Filmmakers might also use animation loops but will do so in a much less obvious fashion. In a game, each character will have a set of animation loops that can blend to create a controllable character. ![]() The most common use of animation loops is in game development. ![]() This animation sequence will often be used during productions to keep a character’s walk consistent and save animators from repeating work. Animation loops can be created using traditional animation techniques or computer-generated animation. Looping this motion sequence creates the illusion that the character is walking in place as if they were on a treadmill. It consists of frames showing a character taking a step forward, shifting their weight back, and returning to their original position. Above is an example of a looped character walk.Ī typical loop (and one that many animators start with) is the walk cycle.
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